The transparency map does not get exported or read by the engine. What is going on with the eyelashes is that they consist of a transparency map applied to a plane modeled into the face. And then select the export animations options from the export tab. In order to export poses or animations you need to "bake" them to the DAZ Studio Keyframe before you export. DAZ also has low poly LODs available that are hand modeled in 17k 4k, 2k, and 1k (polys) versions that will give you a good base model to start from in DAZ Studio. Your model as well as the hair needs to be decimated in order to play well in a game engine. The Decimator is in final beta testing and should be available in a matter of a few weeks.ĭAZ is also working on a texture mapping plugin that will allow textures to be combined and scaled.Īll of those plugins will be available individually as well as in an affordable Game Developer Kit bundle. You are correct that the FBX exporter is an add-on plug-in.
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